That's assuming I can work on it every day. You might be wondering, why not finish the new mod before releasing it? The truth is, considering the workload required to give one area the "Zenith treatment", it will take approximately 2 years minimum to get even close to completion. It's probably the main reason I want to perform this upgrade.įinally, there is the question of timeframe. Valendian's teachings really paid off in this aspect now I have a much better platform to work with. But most importantly for me, it's also much more organized internally (in terms of data), which makes a world of difference when modifying it. In short, one of the reasons for moving onto Zenith is the improvement in design quality. Like having Last Crusaders all over the place, or bosses with super-immunities - typical bad design by someone who was besottted with what he could do, not minding if he should. It also does away with the noobishness that's still found in Rebalance. What I hadn't mentioned is that the mod also includes a new rebalance of spells, two-handed weapons and Break Arts, the removal of the enemies' "thought bubble", and a number of miscellaneous changes I can't possibly list here. All this I had mentioned already in the original thread at gamefaqs. Like the old saying goes, you never step in the same river twice. What are the differences between the two? The focus of Zenith is on world building, namely the addition of enemies and encounters to all areas, and transforming them over time. TBH, it makes the latter look a bit ridiculous. The main fact is the newborn Zenith is already head and shoulders above the latest version of Rebalance. So my intention is, when I finish Rebalance, I'll release Zenith instead. That brings me to the point I want to address: while the Rebalance mod is nearly complete, its sucessor, Zenith, is still at its infancy. For the New Game+ areas, I had already rebalanced the normal enemies, which means there's only the bosses of Forgotten Pathway, Snowfly Forest East and IMB2 left to do. Yesterday I finished rebalancing Guildenstern, so all 1st play content is done. A little progress update, and my plans for the mod in the near future:
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